Ready for action |
Playing Lego Lord of the Rings for
exorbitant amounts of time did not go as expected. The game different from my
idea of a normal video game. For one thing, it was very easy.
I began the game in a flashback to
the time that the one ring was originally lost. Since this short level was a
battle sequence, it wasn't exactly a way to ease into the show. It was tricky
and relatively intense compared to the rest of the game.
However, the end of that level
commenced my honeymoon period with the show.
Frodo plays in a fountain |
Frodo and Sam frolicked around the
Shire collecting coins and looking for mushrooms while pastoral music played in
the background. The game was fun, it seemed easy, and I wasn't tired of it yet.
Oh, for the good old days.
After the game took a darker turn,
my opinion of it declined as well. It wasn't that I didn't like the levels that
had more substance; it was just bad timing. During one level, I misunderstood
the instructions and spent at least twenty minutes trying to beat three enemies
with a move that was doing nothing. Finally, one of the enemies simply
disappeared, and I assumed the game was trying to make it easier for losers
like me. However, when I finally defeated the others I quickly realized there
was now no way to win. Because of the glitch, I had to repeat my steps for
quite a while in order to reach the level again and finally beat it.
Though this happened only once, the
frustration seeped into all the other levels I played. When a level didn't
progress despite my best efforts, I guessed something was wrong with the game.
On top of that, I began to become lazy.
The last day of bingeing petered out
like this, and my days of video game bingeing did not end with a bang. If I had
only this binge to go buy, I would have a very boring impression of video game
culture. Fortunately, I know the games get better. Maybe one day I'll try
bingeing on a really incredible game, and my life will change.
The crew |
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